JUDGMENT OF THE LIGHT

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  1. ¬ Xx-GodLes™
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    JUDGMENT OF THE LIGHT
    Versione occidentale (TCG)

    640px-Jotl



    Data di uscita: 8 Agosto 2013 (USA & Europa) - 30 Agosto 2013 (Italia)
    Data Sneak Peek: 3/4 Agosto 2013 (USA & Europa) - 24/25 Agosto 2013 (Italia)

    Tappetino Sneak Peek:
    JOTLSneakPeek_zps4a87d1cd


    Judgment of the Light contiene 100 carte:
    8 Secret Rare
    10 Ultra Rare
    14 Super Rare
    20 Rare
    48 Common
    (5 carte sono stampate anche in versione Ultimate Rare, 1 carta è ristampata in versione Ghost Rare)

    Rarità: (in corsivo quelle non confermate)

    Ghost Rare (1/1)
    JOTL-EN047 Star Eater

    Secret Rare (8/8)
    JOTL-EN028 World of Prophecy
    JOTL-EN045 Armades, Keeper of Boundaries
    JOTL-EN047 Star Eater
    JOTL-EN067 Transmodify
    JOTL-EN084 Noble Knight Drystan
    JOTL-EN087 Angel of Zera
    JOTL-EN093 Coach Soldier Wolfbark
    JOTL-EN094 Brotherhood of the Fire Fist - Rooster

    Ultimate Rare (5/5)
    JOTL-EN047 Star Eater
    JOTL-EN048 Number C39: Utopia Ray Victory
    JOTL-EN056 Number C104: Umbral Horror Masquerade
    JOTL-EN057 Bujintei Susanowo
    JOTL-EN059 Rank-Up-Magic Numeron Force

    Ultra Rare (10/10)
    JOTL-EN016 Bujin Yamato
    JOTL-EN023 Mecha Phantom Beast Blue Impala
    JOTL-EN038 Masked Chameleon
    JOTL-EN057 Bujintei Susanowo
    JOTL-EN059 Rank-Up Magic Numeron Force
    JOTL-EN079 Shapesister
    JOTL-EN082 Mecha Phantom Beast Aerosguin
    JOTL-EN083 Cockadoodledoo
    JOTL-EN088 Xyz Encore
    JOTL-EN093 Coach Captain Bearman

    Super Rare (14/14)
    JOTL-EN000 Galaxy Serpent
    JOTL-EN017 Bujingi Quilin
    JOTL-EN036 Talaya, Princess of Cherry Blossoms
    JOTL-EN041 Mecha Phantom Beast Concoruda
    JOTL-EN043 Mist Bird Clausolas
    JOTL-EN046 HTS Psyhemuth
    JOTL-EN048 Number C39: Utopia Ray Victory
    JOTL-EN050 Starliege Lord Galaxion
    JOTL-EN054 Number 66: Master Key Beetle
    JOTL-EN056 Number C104: Umbral Horror Masquerade
    JOTL-EN058 Herald of Pure Light
    JOTL-EN065 Fire Formation - Yoko
    JOTL-EN077 Traptrix Trap Hole Nightmare
    JOTL-EN095 Fire King Avatar Yaksha

    Rare (20/20)
    JOTL-EN001 DZW - Chimera Clad
    JOTL-EN002 V Salamander
    JOTL-EN020 Bujingi Crane
    JOTL-EN022 Mecha Phantom Beast Warbluran
    JOTL-EN026 Brotherhood of the Fire Fist - Boar
    JOTL-EN029 Archfiend Heiress
    JOTL-EN030 Archfiend Cavalry
    JOTL-EN031 Archfiend Emperor, the First Lord of Horror
    JOTL-EN032 Traptrix Atrax
    JOTL-EN033 Traptrix Myrmeleo
    JOTL-EN042 Brotherhood of the Fire Fist - Kirin
    JOTL-EN044 Underworld Fighter Balmung
    JOTL-EN053 Number 102: Star Seraph Sentry
    JOTL-EN055 Number 104: Masquerade
    JOTL-EN063 Bujincarnation
    JOTL-EN066 Archfiend Palabyrinth
    JOTL-EN072 Corrupted Keys
    JOTL-EN085 Tour Bus To Forbidden Realms
    JOTL-EN086 Confronting the "C"
    JOTL-EN089 Moon Dance Ritual

    Short Print Common (4/4)
    JOTL-EN039 Flying "C"
    JOTL-EN040 Yellow Duston
    JOTL-EN069 Single Purchase
    JOTL-EN080 Armageddon Designator

    Common (44/44)
    JOTL-EN003 Interceptomato
    JOTL-EN004 Spell Recycler
    JOTL-EN005 Xyz Agent
    JOTL-EN006 Super Defense Robot Lio
    JOTL-EN007 Super Defense Robot Elephan
    JOTL-EN008 Super Defense Robot Monki
    JOTL-EN009 Star Seraph Scout
    JOTL-EN010 Star Seraph Sage
    JOTL-EN011 Star Seraph Sword
    JOTL-EN012 Umbral Horror Ghoul
    JOTL-EN013 Umbral Horror Unform
    JOTL-EN014 Umbral Horror Will o' the Wisp
    JOTL-EN015 Schwarzschild Limit Dragon
    JOTL-EN018 Bujingi Turtle
    JOTL-EN019 Bujingi Wolf
    JOTL-EN021 Bujingi Ophidian
    JOTL-EN024 Mecha Phantom Beast Coltwing
    JOTL-EN025 Mecha Phantom Beast Harrliard
    JOTL-EN027 Brotherhood of the Fire Fist - Caribou
    JOTL-EN034 Traptrix Nepenthes
    JOTL-EN035 The Calibrator
    JOTL-EN037 Cheepcheepcheep
    JOTL-EN049 Shark Caesar
    JOTL-EN051 Googly-Eyes Drum Dragon
    JOTL-EN052 Ice Princess Zereort
    JOTL-EN060 Xyz Reception
    JOTL-EN061 Sargasso the D.D. Battlefield
    JOTL-EN062 Sargasso Lighthouse
    JOTL-EN064 Vertical Landing
    JOTL-EN068 Black and White Wave
    JOTL-EN070 Reverse Glasses
    JOTL-EN071 Xyz Revenge Shuffle
    JOTL-EN073 Vain Betrayer
    JOTL-EN074 Bujin Regalia - The Sword
    JOTL-EN075 Bujinfidel
    JOTL-EN076 Sonic Boom
    JOTL-EN078 Xyz Reversal
    JOTL-EN081 Bujingi Warg
    JOTL-EN090 The Atmosphere
    JOTL-EN091 Junk Blader
    JOTL-EN096 Fishborg Archer
    JOTL-EN097 Fencing Fire Ferret
    JOTL-EN098 Kujakujaku
    JOTL-EN099 Madolche Chickolates


    Spoiler:

    World Premiere

    GalaxySerpent-JOTL-EN-OP

    JOTL-EN000 Galaxy Serpent
    LIGHT/Dragon - Normal/Tuner/2*/1000/0
    Your hopes and dreams will be refreshed if you catch a glimpse of this rare creature in the evening twilight, soaring in the Sea of Stars.


    n4r

    JOTL-EN081 Bujingi Warg
    LIGHT/Beast - Effect/4*/1200/1900
    While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.


    JOTL-EN082 Mecha Phantom Beast Aerosguin
    WIND/Machine - Effect/3*/1600/400
    Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.


    Cockadoodledoo-JOTL-EN-OP

    JOTL-EN083 Cockadoodledoo
    WIND/Winged-Beast - Effect/Tuner/5*/1600/2000
    If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.


    (IMG:http://img6.imageshack.us/img6/6462/x8ei.jpg)

    JOTL-EN084 Noble Knight Drystan
    LIGHT/Warrior - Effect/4*/1800/800
    While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.


    9mx9

    JOTL-EN085 Tour Bus to Forbidden Realms
    DARK/Fiend - Effect/3*/600/1000
    FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster.


    Immagine non ancora disponibile

    JOTL-EN086 Confronting the "C"
    EARTH/Insect - Effect/5*/1100/2500
    When your opponent Special Summons a monster from the Extra Deck: You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.


    (IMG:http://img4.imageshack.us/img4/9114/ln9p.jpg)

    JOTL-EN087 Angel of Zera
    LIGHT/Fairy - Synchro/Effect/8*/2800/2300
    1 Tuner + 1 or more non-Tuner monsters
    This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.


    qkof

    JOTL-EN088 Xyz Encore
    Quick-Play Spell Card
    Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.


    o6wl (Immagine completa non ancora disponibile)

    JOTL-EN089 Moon Dance Ritual
    Continuous Trap Card
    Activate this card by Targeting 1 WIND Xyz Monster you control and has no Xyz material. As long as the monster is on the field, negate the effects of all face-up monsters on the field. If the monster leaves the field, destroy this card. During the End Phase of the turn in which this card is activated: Attatch this card as Xyz Materials on that monster.



    OCG Only (carte che precedentemente erano delle esclusive giapponesi)

    JOTL-EN090 The Atmosphere
    WIND/WInged-Beast - Effect/8*/1000/800
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card.) This card gains ATK and DEF equal to the respective ATK and DEF of the monster equipped to it by this effect.


    JOTL-EN091 Junk Blader
    EARTH/Warrior - Effect/4*/1800/1000
    You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase.


    txr2

    JOTL-EN092 Coach Captain Bearman
    FIRE/Beast-Warrior - Effect/8*/2600/2700
    You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type monsters you currently control become Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster.


    b7ew

    JOTL-EN093 Coach Soldier Wolfbark
    FIRE/Beast-Warrior - Effect/4*/1600/1200
    You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn.


    (IMG:http://img802.imageshack.us/img802/3271/xokj.jpg)

    JOTL-EN094 Brotherhood of the Fire Fist - Rooster
    FIRE/Beast-Warrior - Effect/3*/1500/100
    When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.


    YakkityShax

    JOTL-EN095 Fire King Avatar Yaksha
    FIRE/Beast-Warrior - Effect/4*/1800/200
    If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.


    JOTL-EN096 Fishborg Archer
    WATER/Fish - Effect/Tuner/3*/300/300
    If you control no monsters and this card is in your Graveyard: You can discard 1 WATER monster; Special Summon this card from the Graveyard, also destroy all non-WATER monsters you control at the start of your Battle Phase this turn. You can only use the effect of "Fishborg Archer" once per turn.


    JOTL-EN097 Fencing Fire Ferret
    FIRE/Beast - Effect/4*/1700/600
    When this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.


    JOTL-EN098 Kujakujaku
    WIND/WInged-Beast - Effect/3*/1200/900
    If this card is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand. You can only use the effect of "Kujakujaku" once per turn.


    JOTL-EN099 Madolche Chickolates
    EARTH/Beast - Effect/3*/800/1500
    When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.





     
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0 replies since 9/8/2013, 14:30   91 views
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